


I copied the settings from half-life 2 to Episode 1. I also shortly tried disabling HDR and enabling bloom (whatever that may do), but troubleshooting is difficult due to the delay of the problem onset and sometimes randomness of slowing.Īny ideas what to do? Especially my knowledge on anti-aliasing and filtering is very poor and the game doesn't recommend settings for these options. I did tinker around somewhat with the texture detail and water reflections because I'm aware they are over the recommended settings. But sometimes it keeps on running smoothly longer. It seems to happen often after 5 minutes of game play or so. It happens indoors, outdoors, enemies coming in or not, i.e., randomly in terms of game location. It doesn't happen gradually somehow, at a given moment, it just jitters and abruptly slows down to an unacceptable level. In earlier Half Life 2 games it would either run, or it wouldn't - making tinkering easier.Īs of now, it seems that something during game playing goes awry and slows the game suddenly down. The problem: after a few minutes of playing, without any issues, the game slows down and movements become jittery. I understand that Episode 1 is more demanding on the graphics. Half Life 2 ran perfectly after tinkering with the video settings. Subsequently, they began to add comments to all their games.I'm playing Half-Life 2, Episode 1 on a mediocre laptop. In certain places, you can hear how the creators talk about the details of the development and share the creation process. For the first time in the series, developer comments have appeared. If he enters dark rooms, then for a few seconds the eyes try to get used to the lack of light. When Freeman steps out of the shadows, an adaptation to bright light will take place for a few moments. The engine allowed for a realistic transition between dark and light areas.

Later, this idea migrated to Nova Prospekt.

The idea behind Half-Life 2: Lost Coast was to show the difference between human buildings and buildings created by an alien race. The architecture has features of oriental culture and differs from the main game. Initially, the level was supposed to enter the Highway 17 chapter, the purpose of which was to present the player with artillery cannons firing headcrabs. The hero's task is to get to the church, destroy enemies, a helicopter and an installation that spreads monsters. Gordon Freeman, waking up on the coast of the city, learns that the Alliance have taken over the local church and control the territory with the help of headcrabs. Olga where Half-Life 2 will take place: The Lost Coast has been removed from the main game. Half-Life 2: Lost Coast - a technical demo created to demonstrate the capabilities of the updated Source engine.
